Monday, December 8, 2014

WIP Work in Progress


I added veins and skin texture to the final render. It looks pretty good to me so, I'm happy.
 I feel that this is almost all I can do for this piece but if anyone has more suggestions I will update it.
This the second day of my modeling for my final...it seems to be working out okay.
This is the beginning of my final. The original work is made by Jordu Schell, he does amazing work and here is a link to Jordu Schell's website.

Thursday, December 4, 2014

Legs, Arm and Torso

I couldn't really figure out what to do with the leg but the arm I feel I did okay but need more help with fleshing it out...the torso I can always go back and do more and add far more details but time is always a factor...



Thursday, November 20, 2014

Eyes, Ear, Nose and Mouth

Here is all of the parts I have modeled...I like my woman's mouth and nose. Everything else...sigh...

Thursday, November 6, 2014

Dinosaur...I don't like it

I need more help on how to modify things easily...this is giving me problems.

Friday, October 31, 2014

Friday, October 24, 2014

Practicing using Zspheres in Zbrush

Torso - Male, Female, and Creature/Animal
 Arms - Male, Female and Creature/Animal
 Legs - Male, Female and Creature/Animal
I have noticed that ZBrush is easier to use than 3ds Max, but it is more like drawing which I like.

Sunday, October 12, 2014

Difference between Local and World View

The camera has 2 main coordinate systems that show you the difference of space, they are Local and World view.
Local is based on the XYZ-Axis and how it revolves around that displacement from the local that is specified.
 World is about the camera reacting to the world space, for example if you are in a shooter game the character look around camera is local and the outer camera for the space that you move around the character is the world camera.